ewoksid24.gui.xasmap_viewer.XasMapViewer#

class ewoksid24.gui.xasmap_viewer.XasMapViewer(parent=None)[source]#

Bases: QMainWindow

AllowNestedDocks = 2#
AllowTabbedDocks = 4#
AnimatedDocks = 1#
class DockOption#

Bases: int

class DockOptions#
class DockOptions(f: QMainWindow.DockOptions | QMainWindow.DockOption)
class DockOptions(a0: QMainWindow.DockOptions)

Bases: simplewrapper

DrawChildren = 2#
DrawWindowBackground = 1#
ForceTabbedDocks = 8#
GroupedDragging = 32#
IgnoreMask = 4#
class PaintDeviceMetric#

Bases: int

PdmDepth = 6#
PdmDevicePixelRatio = 11#
PdmDevicePixelRatioScaled = 12#
PdmDpiX = 7#
PdmDpiY = 8#
PdmHeight = 2#
PdmHeightMM = 4#
PdmNumColors = 5#
PdmPhysicalDpiX = 9#
PdmPhysicalDpiY = 10#
PdmWidth = 1#
PdmWidthMM = 3#
class RenderFlag#

Bases: int

class RenderFlags#
class RenderFlags(f: QWidget.RenderFlags | QWidget.RenderFlag)
class RenderFlags(a0: QWidget.RenderFlags)

Bases: simplewrapper

VerticalTabs = 16#
acceptDrops(self) bool#
accessibleDescription(self) str#
accessibleName(self) str#
actionEvent(self, a0: QActionEvent | None)#
actions(self) List[QAction]#
activateWindow(self)#
addAction(self, action: QAction | None)#
addActions(self, actions: Iterable[QAction])#
addDockWidget(self, area: Qt.DockWidgetArea, dockwidget: QDockWidget | None)#
addDockWidget(self, area: Qt.DockWidgetArea, dockwidget: QDockWidget | None, orientation: Qt.Orientation) None
addToolBar(self, area: Qt.ToolBarArea, toolbar: QToolBar | None)#
addToolBar(self, toolbar: QToolBar | None) None
addToolBar(self, title: str | None) QToolBar | None
addToolBarBreak(self, area: Qt.ToolBarArea = Qt.TopToolBarArea)#
add_xasmap(*args, **kwargs)[source]#
Return type:

None

adjustSize(self)#
autoFillBackground(self) bool#
backgroundRole(self) QPalette.ColorRole#
baseSize(self) QSize#
blockSignals(self, b: bool) bool#
centralWidget(self) QWidget | None#
changeEvent(self, a0: QEvent | None)#
childAt(self, p: QPoint) QWidget | None#
childAt(self, ax: int, ay: int) QWidget | None
childEvent(self, a0: QChildEvent | None)#
children(self) List[QObject]#
childrenRect(self) QRect#
childrenRegion(self) QRegion#
clearFocus(self)#
clearMask(self)#
close(self) bool#
closeEvent(self, a0: QCloseEvent | None)[source]#
colorCount(self) int#
connectNotify(self, signal: QMetaMethod)#
contentsMargins(self) QMargins#
contentsRect(self) QRect#
contextMenuEvent(self, event: QContextMenuEvent | None)#
contextMenuPolicy(self) Qt.ContextMenuPolicy#
corner(self, corner: Qt.Corner) Qt.DockWidgetArea#
create(self, window: PyQt5.sip.voidptr = None, initializeWindow: bool = True, destroyOldWindow: bool = True)#
createPopupMenu(self) QMenu | None#
createWindowContainer(window: QWindow | None, parent: QWidget | None = None, flags: Qt.WindowFlags | Qt.WindowType = 0) QWidget#
cursor(self) QCursor#
customContextMenuRequested#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

customEvent(self, a0: QEvent | None)#
deleteLater(self)#
depth(self) int#
destroy(self, destroyWindow: bool = True, destroySubWindows: bool = True)#
destroyed#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

devType(self) int#
devicePixelRatio(self) int#
devicePixelRatioF(self) float#
devicePixelRatioFScale() float#
disconnect(a0: QMetaObject.Connection) bool#
disconnect(self) None
disconnectNotify(self, signal: QMetaMethod)#
dockOptions(self) QMainWindow.DockOptions#
dockWidgetArea(self, dockwidget: QDockWidget | None) Qt.DockWidgetArea#
documentMode(self) bool#
dragEnterEvent(self, a0: QDragEnterEvent | None)#
dragLeaveEvent(self, a0: QDragLeaveEvent | None)#
dragMoveEvent(self, a0: QDragMoveEvent | None)#
dropEvent(self, a0: QDropEvent | None)#
dumpObjectInfo(self)#
dumpObjectTree(self)#
dynamicPropertyNames(self) List[QByteArray]#
effectiveWinId(self) PyQt5.sip.voidptr#
ensurePolished(self)#
enterEvent(self, a0: QEvent | None)#
event(self, event: QEvent | None) bool#
eventFilter(self, a0: QObject | None, a1: QEvent | None) bool#
find(a0: PyQt5.sip.voidptr) QWidget | None#
findChild(self, type: Type[QObjectT], name: str | None = '', options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) QObjectT#
findChild(self, types: Tuple[Type[QObjectT], ...], name: str | None = '', options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) QObjectT
findChildren(self, type: Type[QObjectT], name: str | None = '', options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]#
findChildren(self, types: Tuple[Type[QObjectT], ...], name: str | None = '', options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]
findChildren(self, type: Type[QObjectT], regExp: QRegExp, options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]
findChildren(self, types: Tuple[Type[QObjectT], ...], regExp: QRegExp, options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]
findChildren(self, type: Type[QObjectT], re: QRegularExpression, options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]
findChildren(self, types: Tuple[Type[QObjectT], ...], re: QRegularExpression, options: Qt.FindChildOptions | Qt.FindChildOption = Qt.FindChildrenRecursively) List[QObjectT]
focusInEvent(self, a0: QFocusEvent | None)#
focusNextChild(self) bool#
focusNextPrevChild(self, next: bool) bool#
focusOutEvent(self, a0: QFocusEvent | None)#
focusPolicy(self) Qt.FocusPolicy#
focusPreviousChild(self) bool#
focusProxy(self) QWidget | None#
focusWidget(self) QWidget | None#
font(self) QFont#
fontInfo(self) QFontInfo#
fontMetrics(self) QFontMetrics#
foregroundRole(self) QPalette.ColorRole#
frameGeometry(self) QRect#
frameSize(self) QSize#
geometry(self) QRect#
getContentsMargins(self)#
grab(self, rectangle: QRect = QRect(QPoint(0, 0), QSize(-1, -1))) QPixmap#
grabGesture(self, type: Qt.GestureType, flags: Qt.GestureFlags | Qt.GestureFlag = Qt.GestureFlags())#
grabKeyboard(self)#
grabMouse(self)#
grabMouse(self, a0: QCursor | Qt.CursorShape) None
grabShortcut(self, key: QKeySequence | QKeySequence.StandardKey | str | None | int, context: Qt.ShortcutContext = Qt.WindowShortcut) int#
graphicsEffect(self) QGraphicsEffect | None#
graphicsProxyWidget(self) QGraphicsProxyWidget | None#
hasFocus(self) bool#
hasHeightForWidth(self) bool#
hasMouseTracking(self) bool#
hasTabletTracking(self) bool#
height(self) int#
heightForWidth(self, a0: int) int#
heightMM(self) int#
hide(self)#
hideEvent(self, a0: QHideEvent | None)#
iconSize(self) QSize#
iconSizeChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

inherits(self, classname: str | None) bool#
initPainter(self, painter: QPainter | None)#
inputMethodEvent(self, a0: QInputMethodEvent | None)#
inputMethodHints(self) Qt.InputMethodHints#
inputMethodQuery(self, a0: Qt.InputMethodQuery) Any#
insertAction(self, before: QAction | None, action: QAction | None)#
insertActions(self, before: QAction | None, actions: Iterable[QAction])#
insertToolBar(self, before: QToolBar | None, toolbar: QToolBar | None)#
insertToolBarBreak(self, before: QToolBar | None)#
installEventFilter(self, a0: QObject | None)#
isActiveWindow(self) bool#
isAncestorOf(self, child: QWidget | None) bool#
isAnimated(self) bool#
isDockNestingEnabled(self) bool#
isEnabled(self) bool#
isEnabledTo(self, a0: QWidget | None) bool#
isFullScreen(self) bool#
isHidden(self) bool#
isLeftToRight(self) bool#
isMaximized(self) bool#
isMinimized(self) bool#
isModal(self) bool#
isRightToLeft(self) bool#
isSeparator(self, pos: QPoint) bool#
isSignalConnected(self, signal: QMetaMethod) bool#
isVisible(self) bool#
isVisibleTo(self, a0: QWidget | None) bool#
isWidgetType(self) bool#
isWindow(self) bool#
isWindowModified(self) bool#
isWindowType(self) bool#
keyPressEvent(self, a0: QKeyEvent | None)#
keyReleaseEvent(self, a0: QKeyEvent | None)#
keyboardGrabber() QWidget | None#
killTimer(self, id: int)#
layout(self) QLayout | None#
layoutDirection(self) Qt.LayoutDirection#
leaveEvent(self, a0: QEvent | None)#
load_settings()[source]#
Return type:

None

locale(self) QLocale#
logicalDpiX(self) int#
logicalDpiY(self) int#
lower(self)#
mapFrom(self, a0: QWidget | None, a1: QPoint) QPoint#
mapFromGlobal(self, a0: QPoint) QPoint#
mapFromParent(self, a0: QPoint) QPoint#
mapTo(self, a0: QWidget | None, a1: QPoint) QPoint#
mapToGlobal(self, a0: QPoint) QPoint#
mapToParent(self, a0: QPoint) QPoint#
mask(self) QRegion#
maximumHeight(self) int#
maximumSize(self) QSize#
maximumWidth(self) int#
menuBar(self) QMenuBar | None#
menuWidget(self) QWidget | None#
metaObject(self) QMetaObject | None#
metric(self, a0: QPaintDevice.PaintDeviceMetric) int#
minimumHeight(self) int#
minimumSize(self) QSize#
minimumSizeHint(self) QSize#
minimumWidth(self) int#
mouseDoubleClickEvent(self, a0: QMouseEvent | None)#
mouseGrabber() QWidget | None#
mouseMoveEvent(self, a0: QMouseEvent | None)#
mousePressEvent(self, a0: QMouseEvent | None)#
mouseReleaseEvent(self, a0: QMouseEvent | None)#
move(self, a0: QPoint)#
move(self, ax: int, ay: int) None
moveEvent(self, a0: QMoveEvent | None)#
moveToThread(self, thread: QThread | None)#
nativeEvent(self, eventType: QByteArray | bytes | bytearray, message: PyQt5.sip.voidptr | None)#
nativeParentWidget(self) QWidget | None#
nextInFocusChain(self) QWidget | None#
normalGeometry(self) QRect#
objectName(self) str#
objectNameChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

overrideWindowFlags(self, type: Qt.WindowFlags | Qt.WindowType)#
overrideWindowState(self, state: Qt.WindowStates | Qt.WindowState)#
paintEngine(self) QPaintEngine | None#
paintEvent(self, a0: QPaintEvent | None)#
paintingActive(self) bool#
palette(self) QPalette#
parent(self) QObject | None#
parentWidget(self) QWidget | None#
physicalDpiX(self) int#
physicalDpiY(self) int#
plot_updated#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

pos(self) QPoint#
previousInFocusChain(self) QWidget | None#
property(self, name: str | None) Any#
pyqtConfigure(...)#

Each keyword argument is either the name of a Qt property or a Qt signal. For properties the property is set to the given value which should be of an appropriate type. For signals the signal is connected to the given value which should be a callable.

raise_(self)#
receivers(self, signal: PYQT_SIGNAL) int#
rect(self) QRect#
releaseKeyboard(self)#
releaseMouse(self)#
releaseShortcut(self, id: int)#
removeAction(self, action: QAction | None)#
removeDockWidget(self, dockwidget: QDockWidget | None)#
removeEventFilter(self, a0: QObject | None)#
removeToolBar(self, toolbar: QToolBar | None)#
removeToolBarBreak(self, before: QToolBar | None)#
render(self, target: QPaintDevice | None, targetOffset: QPoint = QPoint(), sourceRegion: QRegion = QRegion(), flags: QWidget.RenderFlags | QWidget.RenderFlag = QWidget.RenderFlags(QWidget.RenderFlag.DrawWindowBackground | QWidget.RenderFlag.DrawChildren))#
render(self, painter: QPainter | None, targetOffset: QPoint = QPoint(), sourceRegion: QRegion = QRegion(), flags: QWidget.RenderFlags | QWidget.RenderFlag = QWidget.RenderFlags(QWidget.RenderFlag.DrawWindowBackground | QWidget.RenderFlag.DrawChildren)) None
repaint(self)#
repaint(self, x: int, y: int, w: int, h: int) None
repaint(self, a0: QRect) None
repaint(self, a0: QRegion) None
resize(self, a0: QSize)#
resize(self, w: int, h: int) None
resizeDocks(self, docks: Iterable[QDockWidget], sizes: Iterable[int], orientation: Qt.Orientation)#
resizeEvent(self, a0: QResizeEvent | None)#
restoreDockWidget(self, dockwidget: QDockWidget | None) bool#
restoreGeometry(self, geometry: QByteArray | bytes | bytearray) bool#
restoreState(self, state: QByteArray | bytes | bytearray, version: int = 0) bool#
saveGeometry(self) QByteArray#
saveState(self, version: int = 0) QByteArray#
save_settings()[source]#
Return type:

None

screen(self) QScreen | None#
scroll(self, dx: int, dy: int)#
scroll(self, dx: int, dy: int, a2: QRect) None
sender(self) QObject | None#
senderSignalIndex(self) int#
setAcceptDrops(self, on: bool)#
setAccessibleDescription(self, description: str | None)#
setAccessibleName(self, name: str | None)#
setAnimated(self, enabled: bool)#
setAttribute(self, attribute: Qt.WidgetAttribute, on: bool = True)#
setAutoFillBackground(self, enabled: bool)#
setBackgroundRole(self, a0: QPalette.ColorRole)#
setBaseSize(self, basew: int, baseh: int)#
setBaseSize(self, s: QSize) None
setCentralWidget(self, widget: QWidget | None)#
setContentsMargins(self, left: int, top: int, right: int, bottom: int)#
setContentsMargins(self, margins: QMargins) None
setContextMenuPolicy(self, policy: Qt.ContextMenuPolicy)#
setCorner(self, corner: Qt.Corner, area: Qt.DockWidgetArea)#
setCursor(self, a0: QCursor | Qt.CursorShape)#
setDisabled(self, a0: bool)#
setDockNestingEnabled(self, enabled: bool)#
setDockOptions(self, options: QMainWindow.DockOptions | QMainWindow.DockOption)#
setDocumentMode(self, enabled: bool)#
setEnabled(self, a0: bool)#
setFixedHeight(self, h: int)#
setFixedSize(self, a0: QSize)#
setFixedSize(self, w: int, h: int) None
setFixedWidth(self, w: int)#
setFocus(self)#
setFocus(self, reason: Qt.FocusReason) None
setFocusPolicy(self, policy: Qt.FocusPolicy)#
setFocusProxy(self, a0: QWidget | None)#
setFont(self, a0: QFont)#
setForegroundRole(self, a0: QPalette.ColorRole)#
setGeometry(self, a0: QRect)#
setGeometry(self, ax: int, ay: int, aw: int, ah: int) None
setGraphicsEffect(self, effect: QGraphicsEffect | None)#
setHidden(self, hidden: bool)#
setIconSize(self, iconSize: QSize)#
setInputMethodHints(self, hints: Qt.InputMethodHints | Qt.InputMethodHint)#
setLayout(self, a0: QLayout | None)#
setLayoutDirection(self, direction: Qt.LayoutDirection)#
setLocale(self, locale: QLocale)#
setMask(self, a0: QBitmap)#
setMask(self, a0: QRegion) None
setMaximumHeight(self, maxh: int)#
setMaximumSize(self, maxw: int, maxh: int)#
setMaximumSize(self, s: QSize) None
setMaximumWidth(self, maxw: int)#
setMenuBar(self, menubar: QMenuBar | None)#
setMenuWidget(self, menubar: QWidget | None)#
setMinimumHeight(self, minh: int)#
setMinimumSize(self, minw: int, minh: int)#
setMinimumSize(self, s: QSize) None
setMinimumWidth(self, minw: int)#
setMouseTracking(self, enable: bool)#
setObjectName(self, name: str | None)#
setPalette(self, a0: QPalette)#
setParent(self, parent: QWidget | None)#
setParent(self, parent: QWidget | None, f: Qt.WindowFlags | Qt.WindowType) None
setProperty(self, name: str | None, value: Any) bool#
setShortcutAutoRepeat(self, id: int, enabled: bool = True)#
setShortcutEnabled(self, id: int, enabled: bool = True)#
setSizeIncrement(self, w: int, h: int)#
setSizeIncrement(self, s: QSize) None
setSizePolicy(self, a0: QSizePolicy)#
setSizePolicy(self, hor: QSizePolicy.Policy, ver: QSizePolicy.Policy) None
setStatusBar(self, statusbar: QStatusBar | None)#
setStatusTip(self, a0: str | None)#
setStyle(self, a0: QStyle | None)#
setStyleSheet(self, styleSheet: str | None)#
setTabOrder(a0: QWidget | None, a1: QWidget | None)#
setTabPosition(self, areas: Qt.DockWidgetAreas | Qt.DockWidgetArea, tabPosition: QTabWidget.TabPosition)#
setTabShape(self, tabShape: QTabWidget.TabShape)#
setTabletTracking(self, enable: bool)#
setToolButtonStyle(self, toolButtonStyle: Qt.ToolButtonStyle)#
setToolTip(self, a0: str | None)#
setToolTipDuration(self, msec: int)#
setUnifiedTitleAndToolBarOnMac(self, set: bool)#
setUpdatesEnabled(self, enable: bool)#
setVisible(self, visible: bool)#
setWhatsThis(self, a0: str | None)#
setWindowFilePath(self, filePath: str | None)#
setWindowFlag(self, a0: Qt.WindowType, on: bool = True)#
setWindowFlags(self, type: Qt.WindowFlags | Qt.WindowType)#
setWindowIcon(self, icon: QIcon)#
setWindowIconText(self, a0: str | None)#
setWindowModality(self, windowModality: Qt.WindowModality)#
setWindowModified(self, a0: bool)#
setWindowOpacity(self, level: float)#
setWindowRole(self, a0: str | None)#
setWindowState(self, state: Qt.WindowStates | Qt.WindowState)#
setWindowTitle(self, a0: str | None)#
sharedPainter(self) QPainter | None#
show(self)#
showEvent(self, a0: QShowEvent | None)#
showFullScreen(self)#
showMaximized(self)#
showMinimized(self)#
showNormal(self)#
signalsBlocked(self) bool#
size(self) QSize#
sizeHint(self) QSize#
sizeIncrement(self) QSize#
sizePolicy(self) QSizePolicy#
splitDockWidget(self, after: QDockWidget | None, dockwidget: QDockWidget | None, orientation: Qt.Orientation)#
stackUnder(self, a0: QWidget | None)#
startTimer(self, interval: int, timerType: Qt.TimerType = Qt.CoarseTimer) int#
staticMetaObject = <PyQt5.QtCore.QMetaObject object>#
statusBar(self) QStatusBar | None#
statusTip(self) str#
style(self) QStyle | None#
styleSheet(self) str#
tabPosition(self, area: Qt.DockWidgetArea) QTabWidget.TabPosition#
tabShape(self) QTabWidget.TabShape#
tabifiedDockWidgetActivated#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

tabifiedDockWidgets(self, dockwidget: QDockWidget | None) List[QDockWidget]#
tabifyDockWidget(self, first: QDockWidget | None, second: QDockWidget | None)#
tabletEvent(self, a0: QTabletEvent | None)#
takeCentralWidget(self) QWidget | None#
testAttribute(self, attribute: Qt.WidgetAttribute) bool#
thread(self) QThread | None#
timerEvent(self, a0: QTimerEvent | None)#
toolBarArea(self, toolbar: QToolBar | None) Qt.ToolBarArea#
toolBarBreak(self, toolbar: QToolBar | None) bool#
toolButtonStyle(self) Qt.ToolButtonStyle#
toolButtonStyleChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

toolTip(self) str#
toolTipDuration(self) int#
tr(self, sourceText: str | None, disambiguation: str | None = None, n: int = -1) str#
underMouse(self) bool#
ungrabGesture(self, type: Qt.GestureType)#
unifiedTitleAndToolBarOnMac(self) bool#
unsetCursor(self)#
unsetLayoutDirection(self)#
unsetLocale(self)#
update(self)#
update(self, a0: QRect) None
update(self, a0: QRegion) None
update(self, ax: int, ay: int, aw: int, ah: int) None
updateGeometry(self)#
updateMicroFocus(self)#
updatesEnabled(self) bool#
visibleRegion(self) QRegion#
whatsThis(self) str#
wheelEvent(self, a0: QWheelEvent | None)#
width(self) int#
widthMM(self) int#
winId(self) PyQt5.sip.voidptr#
window(self) QWidget | None#
windowFilePath(self) str#
windowFlags(self) Qt.WindowFlags#
windowHandle(self) QWindow | None#
windowIcon(self) QIcon#
windowIconChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

windowIconText(self) str#
windowIconTextChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

windowModality(self) Qt.WindowModality#
windowOpacity(self) float#
windowRole(self) str#
windowState(self) Qt.WindowStates#
windowTitle(self) str#
windowTitleChanged#

pyqtSignal(*types, name: str = …, revision: int = …, arguments: Sequence = …) -> PYQT_SIGNAL

types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.

windowType(self) Qt.WindowType#
x(self) int#
y(self) int#